Real Dark Mode util
Really dark (◐‿◑)
Inspired by this work.
Tech Keywords
| Name | Description |
|---|---|
| Babylon.js | 3D engine |
| Canvas Shader | Written in GLSL and executed directly on the GPU, faster than the Canvas 2D API but harder to master |
| Post-processing | Enhances rendering results with effects such as lens blur and color splitting |
| Pointer Events | Detects pointer movement, clicks, hovers, and more, providing coordinates and target information |
| JS Animation | JavaScript-driven animation for more complex, precise control; popular libraries include GSAP and anime.js |
| Vue Directive | Custom Vue directives that encapsulate DOM manipulation logic and repeated behaviors |
Examples
Basic Usage
The light follows your cursor. When you press and hold, the light stops moving and points at the mouse position.
Use the v-util-real-dark directive to mark the elements that should cast shadows.
暗黑模式(Dark Mode)一種把介面背景變暗、文字變亮的顯示方式。
主要目的是為了在低光源環境下減少螢幕刺眼的亮度、降低視覺疲勞,在部分裝置上還能稍微省點電。
另外的好處是當你半夜睡不著覺,想把心情哼成歌,在黑暗中滑開手機時,避免手機變成閃光彈。
開啟暗黑模式之後,你會發現:
- 看起來比較專業,但依然無法提早下班
- 滑社群時比較不會眼睛痠,但還是會被閃照閃瞎鈦合金狗眼
以上,現在你知道我們說的黑是甚麼黑了吧?(⌐■_■)✧
Bystander: I'm pretty sure your "dark" isn't the "dark" of dark mode Σ(ˊДˋ;)
View the example source code
<template>
<div class="example-wrap w-full p-4">
<div
v-util-real-dark
class="w-full rounded-lg"
>
<base-checkbox
v-model="enable"
:label="t('enableRealDarkMode')"
class="example-ctrl p-4"
/>
</div>
<div class="w-full py-4">
<div class="mb-3 text-2xl font-bold">
{{ t('whatIsDarkMode') }}
</div>
<div class="text-base leading-relaxed space-y-3">
<p>
{{ t('darkModeDescription') }}
</p>
<p>
{{ t('darkModePurpose') }}
</p>
<p>
{{ t('darkModeBenefit') }}
</p>
<p>
{{ t('darkModeAfterEnable') }}
</p>
<ul class="list-disc list-inside space-y-1">
<li>{{ t('darkModeAfterEnableList1') }}</li>
<li>{{ t('darkModeAfterEnableList2') }}</li>
</ul>
<p>
{{ t('darkModeAfterEnableConclusion') }}
</p>
</div>
<!-- tags -->
<div class="mt-4 flex gap-2">
<span
v-util-real-dark
class="border border-gray-200 rounded-full p-2 px-4 text-sm text-gray-500 dark:text-gray-400"
>
#Canvas
</span>
<span
v-util-real-dark
class="border border-gray-200 rounded-full p-2 px-4 text-sm text-gray-500 dark:text-gray-400"
>
#Shader
</span>
</div>
</div>
<util-real-dark
class="fixed left-0 top-0 z-[100] h-full w-full"
:disabled="!enable"
/>
</div>
</template>
<script setup lang="ts">
import { useData } from 'vitepress'
import { onBeforeUnmount, ref, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import BaseCheckbox from '../../base-checkbox.vue'
import UtilRealDark from '../util-real-dark.vue'
import { vUtilRealDark } from '../v-util-real-dark'
const { isDark } = useData()
const oriValue = isDark.value
const { t } = useI18n()
const enable = ref(false)
watch(enable, (value) => {
if (value) {
isDark.value = false
}
else {
isDark.value = oriValue
}
})
onBeforeUnmount(() => {
isDark.value = oriValue
})
</script>How it works
I originally implemented it with drawing-related libraries like p5.js, but recreating effects like light projection and bloom/glow was just too hard, so this component ended up sitting idle for quite a while...(›´ω`‹ )
One day I suddenly had an idea: “Don’t 3D engines already have light sources built in?” So I switched to implementing it with Babylon.js.
The key is using a shader to set alpha based on grayscale values—making brighter areas more transparent—to achieve the light-beam effect.
Finally, after adding the moving light source effect, it worked! ( •̀ ω •́ )✧
Source Code
API
Props
interface Props {
disabled?: boolean;
/** 平滑係數。越小越慢,延遲越明顯 */
ease?: number;
/** 甩尾強度。越大越明顯 */
offsetStrength?: number;
/** 燈光尺寸 */
size?: number;
lightColor?: string;
/** 透明度 @default 0.9 */
opacity?: number;
}