Starry Sea bg
Thousands of little fish swimming upward in winding formations, with perspective depth and atmospheric fog.
Usage Examples
Basic Usage
View example source code
vue
<template>
<div class="">
<div class="grid grid-cols-2 gap-x-6 gap-y-2">
<base-checkbox
v-model="enable"
:label="t('enable')"
class="col-span-2 border rounded p-4"
/>
<base-input
v-model="options.fishSize"
:label="`${t('fishSize')}: ${options.fishSize}`"
type="range"
:min="5"
:max="60"
:step="1"
/>
<base-input
v-model="options.spread"
:label="`${t('spread')}: ${options.spread}`"
type="range"
:min="0.02"
:max="0.5"
:step="0.01"
/>
<base-input
v-model="options.riseSpeed"
:label="`${t('riseSpeed')}: ${options.riseSpeed}`"
type="range"
:min="0"
:max="0.002"
:step="0.0001"
/>
<base-input
v-model="options.meanderStrength"
:label="`${t('meanderStrength')}: ${options.meanderStrength}`"
type="range"
:min="0"
:max="0.01"
:step="0.0005"
/>
<base-input
v-model="options.followSpeed"
:label="`${t('followSpeed')}: ${options.followSpeed}`"
type="range"
:min="0.005"
:max="0.15"
:step="0.005"
/>
<base-input
v-model="options.turnRate"
:label="`${t('turnRate')}: ${options.turnRate}`"
type="range"
:min="0.01"
:max="0.2"
:step="0.01"
/>
<base-input
v-model="options.spreadCurve"
:label="`${t('spreadCurve')}: ${options.spreadCurve}`"
type="range"
:min="0.5"
:max="5"
:step="0.5"
/>
</div>
<bg-starry-sea
v-if="enable"
class="pointer-events-none inset-0 z-[99999] !fixed"
:fish-size="Number(options.fishSize)"
:spread="Number(options.spread)"
:rise-speed="Number(options.riseSpeed)"
:meander-strength="Number(options.meanderStrength)"
:follow-speed="Number(options.followSpeed)"
:turn-rate="Number(options.turnRate)"
:spread-curve="Number(options.spreadCurve)"
/>
</div>
</template>
<script setup lang="ts">
import { useData } from 'vitepress'
import { onUnmounted, ref, watch } from 'vue'
import { useI18n } from 'vue-i18n'
import BaseCheckbox from '../../base-checkbox.vue'
import BaseInput from '../../base-input.vue'
import BgStarrySea from '../bg-starry-sea.vue'
const { t } = useI18n()
const enable = ref(false)
const isMobile = window.matchMedia('(max-width: 768px)').matches
const options = ref({
fishSize: isMobile ? 10 : 18,
spread: 0.18,
riseSpeed: 0.0005,
meanderStrength: 0.003,
followSpeed: 0.03,
turnRate: 0.04,
spreadCurve: 2,
})
const { isDark } = useData()
const oriValue = isDark.value
watch(enable, (value) => {
isDark.value = value
})
onUnmounted(() => {
isDark.value = oriValue
})
</script>How it Works
- Trail Path System: Multiple winding paths driven by Simplex Noise. Fish follow the path history in sequence, forming long dragon-like formations
- WebGL2 Instanced Rendering: All fish share the same vertex data. Position, angle, color and depth are passed via instance attributes, completing the render in a single draw call -- even 10,000 fish at once without breaking a sweat! (ゝ∀・)b
- SDF Fish Shape: An ellipse and rounded triangle SDF are combined in the fragment shader to form the fish silhouette, with a matching color glow effect
- Perspective Depth: Paths carry Z-axis depth variation. Distant fish shrink, compress spacing, slow down, and fade into the background color for an atmospheric fog effect
- Depth Sorting: Instance data is sorted by depth each frame, ensuring closer fish are drawn on top of distant ones
Source Code
API
Props
interface Props {
/** 魚的數量。@default 10000 */
fishCount?: number;
/** 魚的大小(px)。@default 18 */
fishSize?: number;
/** 長龍路徑數量。@default 6 */
trailCount?: number;
/** 路徑歷史步數,越長龍身越長。@default 2000 */
trailLength?: number;
/** 魚群散佈寬度(正規化空間)。@default 0.18 */
spread?: number;
/** 上升速度。@default 0.0005 */
riseSpeed?: number;
/** 路徑蜿蜒幅度。@default 0.003 */
meanderStrength?: number;
/** 魚跟隨路徑的平滑速度,0~1,越大越緊跟。@default 0.03 */
followSpeed?: number;
/** 路徑轉彎頻率,越小轉彎越平緩。@default 0.04 */
turnRate?: number;
/** 散佈集中度,越大魚群越集中在路徑中心,偶有離群魚。@default 2 */
spreadCurve?: number;
}